Apr 17, 2024  
2021-2022 Catalog 
    
2021-2022 Catalog [ARCHIVED CATALOG]

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ARTS 106 - Foundations of Game Engines

(2,2) 3 Credits

This course will introduce students to the art and programming aspects of developing for commercial game engines.  The focus will be on the processes and techniques necessary to add creative and advertising components into functional computer game models. Students will work with game development programmers in industry standard software (Unity, Construct) on a series of modular assignments.


Summer 2024 Course Selections

Fall 2024 Course Selections




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