Jan 17, 2021  
2019-2020 Catalog 
2019-2020 Catalog [ARCHIVED CATALOG]

Add to Portfolio (opens a new window)

ARTS 106 - Foundations of Game Engines

(2,2) 3 Credits

This course will introduce students to the art and programming aspects of developing for commercial game engines.  The focus will be on the processes and techniques necessary to add creative and advertising components into functional computer game models. Students will work with game development programmers in industry standard software (Unity, Construct) on a series of modular assignments.

Spring 2021 Course Selections

Add to Portfolio (opens a new window)