ARTS 106 - Foundations of Game Engines (2,2) 3 Credits
This course will introduce students to the art and programming aspects of developing for commercial game engines. The focus will be on the processes and techniques necessary to add creative and advertising components into functional computer game models. Students will work with game development programmers in industry standard software (Unity, Construct) on a series of modular assignments.
Summer 2024 Course Selections
Fall 2024 Course Selections
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