Nov 21, 2024  
2022-2023 Catalog 
    
2022-2023 Catalog [ARCHIVED CATALOG]

Add to Portfolio (opens a new window)

ARTS 106 - Foundations of Game Engines

(2,2) 3 Credits

This course will introduce students to the art and programming aspects of developing for commercial game engines.  The focus will be on the processes and techniques necessary to add creative and advertising components into functional computer game models. Students will work with game development programmers in industry standard software (Unity, Construct) on a series of modular assignments.


Winter 2024 Course Selections

Spring 2025 Course Selections




Add to Portfolio (opens a new window)